Cloud Gaming Market to grow by USD 1,619.32 million from 2022 to 2027; Increased availability of high-speed Internet drives the market – Technavio

NEW YORK, Aug. 14, 2023 /PRNewswire/ — The cloud gaming market size is estimated to grow by USD 1,619.32 million from 2022 to 2027, growing at a CAGR of 10.54%North America is estimated to account for 48% of the global cloud gaming market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period. Cloud gaming has gained popularity in recent years in North America, with several companies providing such services in the region. A prominent player in the field is Google Stadia, which was launched in 2019 and has consistently introduced new features to enhance user experience. Google Stadia allows gamers to play across different devices like laptops, desktops, TVs, and mobile devices using either a controller or mouse and keyboard. The service offers a selection of games available for individual purchase or through a monthly subscription. Additionally, the Xbox Game Pass Ultimate subscription service is another significant contender in this market within the region. Noteworthy cloud gaming options also include NVIDIA GeForce Now, enabling users to stream PC games to various devices, along with a diverse game library optimized for different platforms. The incorporation of secure cloud services and the integration of advanced technologies like 5G and artificial intelligence into gaming are poised to drive the market during the forecast period. For Comprehensive details on the market size of historic period(2017 to 2021) and forecast period (2023-2027) – View Sample report

Key Developments:

  • Rapid advances in technology, intense competition, and changing dynamics in the market are the key factors for the intense competition among vendors.

    • With the rising competition, the market will see consolidation. However, manufacturing complexities and high production costs pose significant risk factors for vendors in the market.

Market Dynamics

Major Drivers & Challenges

Increased availability of high-speed Internet is a major factor notably driving the market growth. With the global advancement of internet speeds, gamers now have the convenience of streaming games from the cloud, enabling cloud gaming providers to offer enhanced graphics quality and quicker response times. This has led to increased accessibility, as users can now access their games from any internet-connected device. Consequently, the gaming industry has experienced rapid expansion, drawing more participants than ever before. This surge in gaming interest has created a substantial demand for cloud gaming services, as individuals seek novel and improved ways to engage with their favorite games via improved internet connectivity. Consequently, the availability of high-speed internet is anticipated to propel market growth during the forecast period.

Infrastructural and bandwidth challenges are hindering the cloud gaming market growth. Streaming high-quality games demands substantial bandwidth, posing challenges for users with limited data plans or sluggish internet connections. Despite the proliferation of high-speed internet, several regions globally still lack the essential infrastructure for reliable high-speed access. Consequently, cloud gaming viability may be hindered in these areas, leading to latency issues – a notable concern for the seamless user experience. While certain cloud gaming providers have managed to mitigate latency through software and browser updates, it continues to represent a significant hurdle for the market’s progress during the forecast period.

Key Trends

Growth in mobile cloud gaming is an emerging trend shaping the market growth. The rise of mobile cloud gaming is driving the popularity of smartphones and tablets, enabling players to enjoy high-quality games without the need for high-end hardware, thus providing enhanced flexibility in gaming locations and schedules. This has led to an expanding user base for mobile gaming. Notably, mobile cloud gaming platforms like Google Stadia, Microsoft xCloud, and NVIDIA GeForce Now have simplified on-the-go gaming, eliminating the necessity of carrying consoles or gaming PCs. According to a Newzoo report, the market is predicted to reach a value of USD 98 billion by 2024, with mobile cloud gaming playing a pivotal role in this growth. The appeal of gaming convenience while mobile and the continuous advancement of mobile devices’ power and performance are driving forces behind this emerging trend.

Technavio has identified key trends, drivers, and challenges in the market, which will help clients improve their strategies to stay ahead of their competitors. – View Sample Report

Company Landscape

The cloud gaming market is fragmented; the vendors are competing with competitors and trying to gain greater market share. The market is growing, and the chances of new entrants cannot be overlooked. The major vendors have well-established economies of scale and market presence and generally rely on positioning technological advances. The price of the products –The report provides a full list of key vendors, their strategies, and the latest developments. Buy Now

Company Profiles

The cloud gaming market report includes information on the product launches, sustainability, and prospects of leading vendors including Advanced Micro Devices Inc., Alibaba Group Holding Ltd., Alphabet Inc., Amazon.com Inc., Apple Inc., BLACKNUT, Cloudquest Pvt. Ltd., Crytek GmbH, Intel Corp., International Business Machines Corp., Loudplay, Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., OVH Groupe SA, Paperspace Co., Samsung Electronics Co. Ltd., Sony Group Corp., Ubitus KK, and Unity Software Inc..

Competitive Analysis

The report includes competitive analysis, a proprietary tool to analyze and evaluate the position of companies based on their industry position score and market performance score. The competitive scenario categorizes companies based on various performance indicators. Some of the factors considered include the financial performance of companies over the past few years, growth strategies, product innovations, new product launches, investments, and growth in market share, among others.

 Market Segmentation

This cloud gaming market report extensively covers market segmentation by application (video streaming and file streaming), device (gaming consoles, computing devices, smart TVs, and mobile devices), and geography (North America, APAC, Europe, South America, and Middle East and Africa).

  • The market share growth by the video streaming segment will be significant during the forecast period. Video streaming is a key component of cloud gaming as it allows gamers to access games over the internet without having to download or install them on their local devices. Cloud gaming providers commonly employ video streaming technology to deliver real-time gameplay experiences, enabling users to enjoy top-notch games across a range of devices, spanning from smartphones to gaming consoles. Alternatively, a more robust client device capable of local processing can be utilized. In this setup, a portion of the game operates on the local device, while another part functions on a remote server. While this approach diminishes latency and enhances overall gaming satisfaction, it necessitates more powerful hardware and intricate frameworks. In either scenario, the video streaming technology utilized must effectively manage the demands of high bandwidth and minimal latency inherent in cloud gaming. This often involves adaptive bitrate streaming, optimizing video quality according to the player’s internet connectivity, and the utilization of dedicated protocols for low-latency video streaming, like WebRTC or the Low Latency HLS (LL-HLS) protocol. Therefore, a moderate upswing is projected for the video streaming segment during the forecast period.

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Cloud Gaming Market Scope

Report Coverage

Details

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 10.54%

Market growth 2023-2027

USD 1,619.32 million

Market structure

Fragmented

YoY growth 2022-2023 (%)

8.21

Regional analysis

North America, APAC, Europe, South America, and Middle East and Africa

Performing market contribution

North America at 48%

Key countries

US, China, Japan, South Korea, and Germany

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Advanced Micro Devices Inc., Alibaba Group Holding Ltd., Alphabet Inc., Amazon.com Inc., Apple Inc., BLACKNUT, Cloudquest Pvt. Ltd., Crytek GmbH, Intel Corp., International Business Machines Corp., Loudplay, Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., OVH Groupe SA, Paperspace Co., Samsung Electronics Co. Ltd., Sony Group Corp., Ubitus KK, and Unity Software Inc.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Table of contents

1 Executive Summary

  • 1.1 Market Overview 
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Application
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Device
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem 
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition 
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis 
    • Exhibit 13: Market segments
  • 3.3 Market size 2022 
  • 3.4 Market outlook: Forecast for 2022-2027
    • Exhibit 14: Chart on Global – Market size and forecast 2022-2027 (USD million)
    • Exhibit 15: Data Table on Global – Market size and forecast 2022-2027 (USD million)
    • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
    • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

4 Historic Market Size

  • 4.1 Global cloud gaming market 2017 – 2021
    • Exhibit 18: Historic Market Size – Data Table on Global cloud gaming market 2017 – 2021 (USD million)
  • 4.2 Application Segment Analysis 2017 – 2021
    • Exhibit 19: Historic Market Size – Application Segment 2017 – 2021 (USD million)
  • 4.3 Device Segment Analysis 2017 – 2021
    • Exhibit 20: Historic Market Size – Device Segment 2017 – 2021 (USD million)
  • 4.4 Geography Segment Analysis 2017 – 2021
    • Exhibit 21: Historic Market Size – Geography Segment 2017 – 2021 (USD million)
  • 4.5 Country Segment Analysis 2017 – 2021
    • Exhibit 22: Historic Market Size – Country Segment 2017 – 2021 (USD million)

5 Five Forces Analysis

  • 5.1 Five forces summary 
    • Exhibit 23: Five forces analysis – Comparison between 2022 and 2027
  • 5.2 Bargaining power of buyers 
    • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
  • 5.3 Bargaining power of suppliers 
    • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
  • 5.4 Threat of new entrants 
    • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
  • 5.5 Threat of substitutes 
    • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
  • 5.6 Threat of rivalry 
    • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
  • 5.7 Market condition 
    • Exhibit 29: Chart on Market condition – Five forces 2022 and 2027

6 Market Segmentation by Application

  • 6.1 Market segments 
    • Exhibit 30: Chart on Application – Market share 2022-2027 (%)
    • Exhibit 31: Data Table on Application – Market share 2022-2027 (%)
  • 6.2 Comparison by Application 
    • Exhibit 32: Chart on Comparison by Application
    • Exhibit 33: Data Table on Comparison by Application
  • 6.3 Video streaming – Market size and forecast 2022-2027
    • Exhibit 34: Chart on Video streaming – Market size and forecast 2022-2027 (USD million)
    • Exhibit 35: Data Table on Video streaming – Market size and forecast 2022-2027 (USD million)
    • Exhibit 36: Chart on Video streaming – Year-over-year growth 2022-2027 (%)
    • Exhibit 37: Data Table on Video streaming – Year-over-year growth 2022-2027 (%)
  • 6.4 File streaming – Market size and forecast 2022-2027
    • Exhibit 38: Chart on File streaming – Market size and forecast 2022-2027 (USD million)
    • Exhibit 39: Data Table on File streaming – Market size and forecast 2022-2027 (USD million)
    • Exhibit 40: Chart on File streaming – Year-over-year growth 2022-2027 (%)
    • Exhibit 41: Data Table on File streaming – Year-over-year growth 2022-2027 (%)
  • 6.5 Market opportunity by Application 
    • Exhibit 42: Market opportunity by Application (USD million)
    • Exhibit 43: Data Table on Market opportunity by Application (USD million)

7 Market Segmentation by Device

  • 7.1 Market segments 
    • Exhibit 44: Chart on Device – Market share 2022-2027 (%)
    • Exhibit 45: Data Table on Device – Market share 2022-2027 (%)
  • 7.2 Comparison by Device 
    • Exhibit 46: Chart on Comparison by Device
    • Exhibit 47: Data Table on Comparison by Device
  • 7.3 Gaming consoles – Market size and forecast 2022-2027
    • Exhibit 48: Chart on Gaming consoles – Market size and forecast 2022-2027 (USD million)
    • Exhibit 49: Data Table on Gaming consoles – Market size and forecast 2022-2027 (USD million)
    • Exhibit 50: Chart on Gaming consoles – Year-over-year growth 2022-2027 (%)
    • Exhibit 51: Data Table on Gaming consoles – Year-over-year growth 2022-2027 (%)
  • 7.4 Computing devices – Market size and forecast 2022-2027 
    • Exhibit 52: Chart on Computing devices – Market size and forecast 2022-2027 (USD million)
    • Exhibit 53: Data Table on Computing devices – Market size and forecast 2022-2027 (USD million)
    • Exhibit 54: Chart on Computing devices – Year-over-year growth 2022-2027 (%)
    • Exhibit 55: Data Table on Computing devices – Year-over-year growth 2022-2027 (%)
  • 7.5 Smart TVs – Market size and forecast 2022-2027
    • Exhibit 56: Chart on Smart TVs – Market size and forecast 2022-2027 (USD million)
    • Exhibit 57: Data Table on Smart TVs – Market size and forecast 2022-2027 (USD million)
    • Exhibit 58: Chart on Smart TVs – Year-over-year growth 2022-2027 (%)
    • Exhibit 59: Data Table on Smart TVs – Year-over-year growth 2022-2027 (%)
  • 7.6 Mobile devices – Market size and forecast 2022-2027
    • Exhibit 60: Chart on Mobile devices – Market size and forecast 2022-2027 (USD million)
    • Exhibit 61: Data Table on Mobile devices – Market size and forecast 2022-2027 (USD million)
    • Exhibit 62: Chart on Mobile devices – Year-over-year growth 2022-2027 (%)
    • Exhibit 63: Data Table on Mobile devices – Year-over-year growth 2022-2027 (%)
  • 7.7 Market opportunity by Device 
    • Exhibit 64: Market opportunity by Device (USD million)
    • Exhibit 65: Data Table on Market opportunity by Device (USD million)

8 Customer Landscape

  • 8.1 Customer landscape overview 
    • Exhibit 66: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

9 Geographic Landscape

  • 9.1 Geographic segmentation 
    • Exhibit 67: Chart on Market share by geography 2022-2027 (%)
    • Exhibit 68: Data Table on Market share by geography 2022-2027 (%)
  • 9.2 Geographic comparison 
    • Exhibit 69: Chart on Geographic comparison
    • Exhibit 70: Data Table on Geographic comparison
  • 9.3 North America – Market size and forecast 2022-2027
    • Exhibit 71: Chart on North America – Market size and forecast 2022-2027 (USD million)
    • Exhibit 72: Data Table on North America – Market size and forecast 2022-2027 (USD million)
    • Exhibit 73: Chart on North America – Year-over-year growth 2022-2027 (%)
    • Exhibit 74: Data Table on North America – Year-over-year growth 2022-2027 (%)
  • 9.4 APAC – Market size and forecast 2022-2027
    • Exhibit 75: Chart on APAC – Market size and forecast 2022-2027 (USD million)
    • Exhibit 76: Data Table on APAC – Market size and forecast 2022-2027 (USD million)
    • Exhibit 77: Chart on APAC – Year-over-year growth 2022-2027 (%)
    • Exhibit 78: Data Table on APAC – Year-over-year growth 2022-2027 (%)
  • 9.5 Europe – Market size and forecast 2022-2027
    • Exhibit 79: Chart on Europe – Market size and forecast 2022-2027 (USD million)
    • Exhibit 80: Data Table on Europe – Market size and forecast 2022-2027 (USD million)
    • Exhibit 81: Chart on Europe – Year-over-year growth 2022-2027 (%)
    • Exhibit 82: Data Table on Europe – Year-over-year growth 2022-2027 (%)
  • 9.6 South America – Market size and forecast 2022-2027
    • Exhibit 83: Chart on South America – Market size and forecast 2022-2027 (USD million)
    • Exhibit 84: Data Table on South America – Market size and forecast 2022-2027 (USD million)
    • Exhibit 85: Chart on South America – Year-over-year growth 2022-2027 (%)
    • Exhibit 86: Data Table on South America – Year-over-year growth 2022-2027 (%)
  • 9.7 Middle East and Africa – Market size and forecast 2022-2027 
    • Exhibit 87: Chart on Middle East and Africa – Market size and forecast 2022-2027 (USD million)
    • Exhibit 88: Data Table on Middle East and Africa – Market size and forecast 2022-2027 (USD million)
    • Exhibit 89: Chart on Middle East and Africa – Year-over-year growth 2022-2027 (%)
    • Exhibit 90: Data Table on Middle East and Africa – Year-over-year growth 2022-2027 (%)
  • 9.8 US – Market size and forecast 2022-2027
    • Exhibit 91: Chart on US – Market size and forecast 2022-2027 (USD million)
    • Exhibit 92: Data Table on US – Market size and forecast 2022-2027 (USD million)
    • Exhibit 93: Chart on US – Year-over-year growth 2022-2027 (%)
    • Exhibit 94: Data Table on US – Year-over-year growth 2022-2027 (%)
  • 9.9 China – Market size and forecast 2022-2027
    • Exhibit 95: Chart on China – Market size and forecast 2022-2027 (USD million)
    • Exhibit 96: Data Table on China – Market size and forecast 2022-2027 (USD million)
    • Exhibit 97: Chart on China – Year-over-year growth 2022-2027 (%)
    • Exhibit 98: Data Table on China – Year-over-year growth 2022-2027 (%)
  • 9.10 Germany – Market size and forecast 2022-2027
    • Exhibit 99: Chart on Germany – Market size and forecast 2022-2027 (USD million)
    • Exhibit 100: Data Table on Germany – Market size and forecast 2022-2027 (USD million)
    • Exhibit 101: Chart on Germany – Year-over-year growth 2022-2027 (%)
    • Exhibit 102: Data Table on Germany – Year-over-year growth 2022-2027 (%)
  • 9.11 Japan – Market size and forecast 2022-2027
    • Exhibit 103: Chart on Japan – Market size and forecast 2022-2027 (USD million)
    • Exhibit 104: Data Table on Japan – Market size and forecast 2022-2027 (USD million)
    • Exhibit 105: Chart on Japan – Year-over-year growth 2022-2027 (%)
    • Exhibit 106: Data Table on Japan – Year-over-year growth 2022-2027 (%)
  • 9.12 South Korea – Market size and forecast 2022-2027
    • Exhibit 107: Chart on South Korea – Market size and forecast 2022-2027 (USD million)
    • Exhibit 108: Data Table on South Korea – Market size and forecast 2022-2027 (USD million)
    • Exhibit 109: Chart on South Korea – Year-over-year growth 2022-2027 (%)
    • Exhibit 110: Data Table on South Korea – Year-over-year growth 2022-2027 (%)
  • 9.13 Market opportunity by geography 
    • Exhibit 111: Market opportunity by geography (USD million)
    • Exhibit 112: Data Tables on Market opportunity by geography (USD million)

10 Drivers, Challenges, and Trends

  • 10.1 Market drivers 
  • 10.2 Market challenges 
  • 10.3 Impact of drivers and challenges 
    • Exhibit 113: Impact of drivers and challenges in 2022 and 2027
  • 10.4 Market trends 

11 Vendor Landscape

  • 11.1 Overview 
  • 11.2 Vendor landscape 
    • Exhibit 114: Overview on Criticality of inputs and Factors of differentiation
  • 11.3 Landscape disruption 
    • Exhibit 115: Overview on factors of disruption
  • 11.4 Industry risks 
    • Exhibit 116: Impact of key risks on business

12 Vendor Analysis

  • 12.1 Vendors covered 
    • Exhibit 117: Vendors covered
  • 12.2 Market positioning of vendors 
    • Exhibit 118: Matrix on vendor position and classification
  • 12.3 Advanced Micro Devices Inc. 
    • Exhibit 119: Advanced Micro Devices Inc. – Overview
    • Exhibit 120: Advanced Micro Devices Inc. – Business segments
    • Exhibit 121: Advanced Micro Devices Inc. – Key news
    • Exhibit 122: Advanced Micro Devices Inc. – Key offerings
    • Exhibit 123: Advanced Micro Devices Inc. – Segment focus
  • 12.4 Alibaba Group Holding Ltd. 
    • Exhibit 124: Alibaba Group Holding Ltd. – Overview
    • Exhibit 125: Alibaba Group Holding Ltd. – Business segments
    • Exhibit 126: Alibaba Group Holding Ltd. – Key offerings
    • Exhibit 127: Alibaba Group Holding Ltd. – Segment focus
  • 12.5 Alphabet Inc. 
    • Exhibit 128: Alphabet Inc. – Overview
    • Exhibit 129: Alphabet Inc. – Business segments
    • Exhibit 130: Alphabet Inc. – Key news
    • Exhibit 131: Alphabet Inc. – Key offerings
    • Exhibit 132: Alphabet Inc. – Segment focus
  • 12.6 Amazon.com Inc. 
    • Exhibit 133: Amazon.com Inc. – Overview
    • Exhibit 134: Amazon.com Inc. – Business segments
    • Exhibit 135: Amazon.com Inc. – Key news
    • Exhibit 136: Amazon.com Inc. – Key offerings
    • Exhibit 137: Amazon.com Inc. – Segment focus
  • 12.7 Apple Inc. 
    • Exhibit 138: Apple Inc. – Overview
    • Exhibit 139: Apple Inc. – Business segments
    • Exhibit 140: Apple Inc. – Key news
    • Exhibit 141: Apple Inc. – Key offerings
    • Exhibit 142: Apple Inc. – Segment focus
  • 12.8 BLACKNUT 
    • Exhibit 143: BLACKNUT – Overview
    • Exhibit 144: BLACKNUT – Product / Service
    • Exhibit 145: BLACKNUT – Key offerings
  • 12.9 International Business Machines Corp.
    • Exhibit 146: International Business Machines Corp. – Overview
    • Exhibit 147: International Business Machines Corp. – Business segments
    • Exhibit 148: International Business Machines Corp. – Key news
    • Exhibit 149: International Business Machines Corp. – Key offerings
    • Exhibit 150: International Business Machines Corp. – Segment focus
  • 12.10 Microsoft Corp. 
    • Exhibit 151: Microsoft Corp. – Overview
    • Exhibit 152: Microsoft Corp. – Business segments
    • Exhibit 153: Microsoft Corp. – Key news
    • Exhibit 154: Microsoft Corp. – Key offerings
    • Exhibit 155: Microsoft Corp. – Segment focus
  • 12.11 NVIDIA Corp. 
    • Exhibit 156: NVIDIA Corp. – Overview
    • Exhibit 157: NVIDIA Corp. – Business segments
    • Exhibit 158: NVIDIA Corp. – Key news
    • Exhibit 159: NVIDIA Corp. – Key offerings
    • Exhibit 160: NVIDIA Corp. – Segment focus
  • 12.12 OVH Groupe SA 
    • Exhibit 161: OVH Groupe SA – Overview
    • Exhibit 162: OVH Groupe SA – Product / Service
    • Exhibit 163: OVH Groupe SA – Key offerings
  • 12.13 Paperspace Co. 
    • Exhibit 164: Paperspace Co. – Overview
    • Exhibit 165: Paperspace Co. – Product / Service
    • Exhibit 166: Paperspace Co. – Key offerings
  • 12.14 Samsung Electronics Co. Ltd. 
    • Exhibit 167: Samsung Electronics Co. Ltd. – Overview
    • Exhibit 168: Samsung Electronics Co. Ltd. – Business segments
    • Exhibit 169: Samsung Electronics Co. Ltd. – Key news
    • Exhibit 170: Samsung Electronics Co. Ltd. – Key offerings
    • Exhibit 171: Samsung Electronics Co. Ltd. – Segment focus
  • 12.15 Sony Group Corp. 
    • Exhibit 172: Sony Group Corp. – Overview
    • Exhibit 173: Sony Group Corp. – Business segments
    • Exhibit 174: Sony Group Corp. – Key news
    • Exhibit 175: Sony Group Corp. – Key offerings
    • Exhibit 176: Sony Group Corp. – Segment focus
  • 12.16 Ubitus KK 
    • Exhibit 177: Ubitus KK – Overview
    • Exhibit 178: Ubitus KK – Product / Service
    • Exhibit 179: Ubitus KK – Key offerings
  • 12.17 Unity Software Inc. 
    • Exhibit 180: Unity Software Inc. – Overview
    • Exhibit 181: Unity Software Inc. – Product / Service
    • Exhibit 182: Unity Software Inc. – Key offerings

13 Appendix

  • 13.1 Scope of the report 
  • 13.2 Inclusions and exclusions checklist
    • Exhibit 183: Inclusions checklist
    • Exhibit 184: Exclusions checklist
  • 13.3 Currency conversion rates for USUSD
    • Exhibit 185: Currency conversion rates for USUSD
  • 13.4 Research methodology 
    • Exhibit 186: Research methodology
    • Exhibit 187: Validation techniques employed for market sizing
    • Exhibit 188: Information sources
  • 13.5 List of abbreviations 
    • Exhibit 189: List of abbreviations

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